Just had a chance to play this as a player with an alternate setting and it was fantastic; the constraint of including only items that the GM has at hand prompts creative, resourceful thinking on the part of the players and offers a built in way for the GM to flesh out the world and tone.
This game assumes some knowledge of improv, but the story prompt has universal appeal. Really pleasant recall back to the early days of the Famicom, and using genre tropes that are still enjoyable today.
Now, every time I reach for what is in my bag, there is another reason to smile and think of potential adventures.
It's Dangerous To Go Alone is a cool one page rpg framework about spontaneously handing out stuff you have.
Basically, you dig into your bag, pull something out, hand it over, and then that's the mythical object your player has to use to solve their adventuring problems with.
I wouldn't say Dangerous is an intro game, since part of its instructions are kind of just "play through an rpg" and it doesn't really go over what that entails. However, it potentially combos really well with other short rpg systems, and if the GM just brings a bag of random objects, it makes for a neat prompt generator too.
I'd recommend this to anyone who wants to freestyle a legend of zelda sort of game, or who wants to add some novel mechanics to their favorite system.
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Just had a chance to play this as a player with an alternate setting and it was fantastic; the constraint of including only items that the GM has at hand prompts creative, resourceful thinking on the part of the players and offers a built in way for the GM to flesh out the world and tone.
Brilliant prompt for improv gaming.
This game assumes some knowledge of improv, but the story prompt has universal appeal. Really pleasant recall back to the early days of the Famicom, and using genre tropes that are still enjoyable today.
Now, every time I reach for what is in my bag, there is another reason to smile and think of potential adventures.
It's Dangerous To Go Alone is a cool one page rpg framework about spontaneously handing out stuff you have.
Basically, you dig into your bag, pull something out, hand it over, and then that's the mythical object your player has to use to solve their adventuring problems with.
I wouldn't say Dangerous is an intro game, since part of its instructions are kind of just "play through an rpg" and it doesn't really go over what that entails. However, it potentially combos really well with other short rpg systems, and if the GM just brings a bag of random objects, it makes for a neat prompt generator too.
I'd recommend this to anyone who wants to freestyle a legend of zelda sort of game, or who wants to add some novel mechanics to their favorite system.