Magical Girls & Mecha v1.2: We Have A Deadline!


Let’s start off with the big news: There are about 46 days until the self-imposed deadline that I set myself to update Magical Girls & Mecha to version 1.2, September 20th, so please look forward to that.

I’ve started writing the adventure book as well for Magical Girls & Mecha. Originally, I was going the more traditional route with a set story, but I quickly realized that didn’t mesh well with the core of the game. Doing a three-act structure storyline just wasn’t what I wanted. Instead, I’ve decided to create a bunch of locations in the place Beyond-the-Door and the corresponding enemies that inhabit it.

This adventure book will also include some of the new lore nuggets that I’m working on. I’ve already done one for the Key & Door Makers, but they’re not entirely done yet. I need to think about the story that I want to tell and follow up on that. I’ve also expanded the Key Keepers factions by one, bringing the total number of factions up to two. I plan on adding lore stories for all the factions so the game narrator can use them to build any NPCs in the world.

The plan is to figure out what a game narrator, players, and the mod team would need to run a game of Magical Girls & Mecha based on the adventure book and include that information in the game guidebook.

I’m not making any concrete promises about my work speed. Still, I’m very confident in my plan for the future and in meeting my own self-imposed deadline.

To summarize, v1.2 will have the following

  • [ ] 8 Key Keeper NPC’s + their mecha companions, and the accompanying character sheets with a backstory for them
    • [ ] 3 Titan Class mecha ships
  • [ ] 4 Non-Key Keeper NPCs and their accompanying character sheets with backstories for them
  • [ ] 10 Locations Beyond-The-Door
  • [ ] 12 Once-From-Beyond foes
  • [ ] 5 Lore docs of at least 1k words to flesh out the world

As a final side note, I’ve changed the foe’s names from Once-From-Before to Once-From-Beyond because it just makes more sense.

Please look forward to the next devlog update, scheduled tentatively for August 24th.

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